Function Camera2D.limitSmoothed
If true
, the camera smoothly stops when reaches its limits.
bool limitSmoothed() nothrow @property @nogc;
void limitSmoothed
(
bool v
) nothrow @property @nogc;
If true
, the camera smoothly stops when reaches its limits.
bool limitSmoothed() nothrow @property @nogc;
void limitSmoothed
(
bool v
) nothrow @property @nogc;