Struct BoneAttachment
A node that will attach to a bone.
struct BoneAttachment
;
This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
| Name | Type | Description |
|---|---|---|
boneName[get, set]
|
String | The name of the attached bone. |
Methods
| Name | Description |
|---|---|
getBoneName
|
|
setBoneName
|