Struct BoneAttachment
A node that will attach to a bone.
struct BoneAttachment
;
This node must be the child of a Skeleton
node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.
Properties
Name | Type | Description |
---|---|---|
boneName [get, set]
|
String | The name of the attached bone. |
Methods
Name | Description |
---|---|
getBoneName
|
|
setBoneName
|