Struct BoneAttachment

A node that will attach to a bone.

struct BoneAttachment ;

This node must be the child of a Skeleton node. You can then select a bone for this node to attach to. The BoneAttachment node will copy the transform of the selected bone.

Properties

NameTypeDescription
boneName[get, set] StringThe name of the attached bone.

Methods

NameDescription
getBoneName
setBoneName