Function BakedLightmap.bakePropagation

Defines how far the light will travel before it is no longer effective. The higher the number, the farther the light will travel. For instance, if the value is set to 2, the light will go twice as far. If the value is set to 0.5, the light will only go half as far.

double bakePropagation() nothrow @property @nogc;

void bakePropagation (
  double v
) nothrow @property @nogc;