Function BakedLightmap.bakeEnergy
Multiplies the light sources' intensity by this value. For instance, if the value is set to 2, lights will be twice as bright. If the value is set to 0.5, lights will be half as bright.
double bakeEnergy() nothrow @property @nogc;
void bakeEnergy
(
double v
) nothrow @property @nogc;