Function BakedLightmap.bakeDefaultTexelsPerUnit
If a Mesh
isn't specified, the lightmap baker will dynamically set the lightmap size using this value. This value is measured in texels per world unit. The maximum lightmap texture size is 4096x4096.
double bakeDefaultTexelsPerUnit() nothrow @property @nogc;
void bakeDefaultTexelsPerUnit
(
double v
) nothrow @property @nogc;