Function AudioStreamPlayer2D.autoplay
If true
, audio plays when added to scene tree.
bool autoplay() nothrow @property @nogc;
void autoplay
(
bool v
) nothrow @property @nogc;
If true
, audio plays when added to scene tree.
bool autoplay() nothrow @property @nogc;
void autoplay
(
bool v
) nothrow @property @nogc;