Struct AudioEffectReverb
Adds a reverberation audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
struct AudioEffectReverb
;
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
Properties
Name | Type | Description |
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damping [get, set]
|
double | Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. |
dry [get, set]
|
double | Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. |
hipass [get, set]
|
double | High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. |
predelayFeedback [get, set]
|
double | Output percent of predelay. Value can range from 0 to 1. |
predelayMsec [get, set]
|
double | Time between the original signal and the early reflections of the reverb signal, in milliseconds. |
roomSize [get, set]
|
double | Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. |
spread [get, set]
|
double | Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. |
wet [get, set]
|
double | Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. |
Methods
Name | Description |
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getDamping
|
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getDry
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getHpf
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getPredelayFeedback
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getPredelayMsec
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getRoomSize
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getSpread
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getWet
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setDamping
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setDry
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setHpf
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setPredelayFeedback
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setPredelayMsec
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setRoomSize
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setSpread
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setWet
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