Struct AudioEffectDelay
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time. Two tap delay and feedback options.
struct AudioEffectDelay
;
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Properties
Name | Type | Description |
---|---|---|
dry [get, set]
|
double | Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. |
feedbackActive [get, set]
|
bool | If true , feedback is enabled.
|
feedbackDelayMs [get, set]
|
double | Feedback delay time in milliseconds. |
feedbackLevelDb [get, set]
|
double | Sound level for tap1 .
|
feedbackLowpass [get, set]
|
double | Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. |
tap1Active [get, set]
|
bool | If true , tap1 will be enabled.
|
tap1DelayMs [get, set]
|
double | tap1 delay time in milliseconds.
|
tap1LevelDb [get, set]
|
double | Sound level for tap1 .
|
tap1Pan [get, set]
|
double | Pan position for tap1 . Value can range from -1 (fully left) to 1 (fully right).
|
tap2Active [get, set]
|
bool | If true , tap2 will be enabled.
|
tap2DelayMs [get, set]
|
double | Tap2 delay time in milliseconds. |
tap2LevelDb [get, set]
|
double | Sound level for tap2 .
|
tap2Pan [get, set]
|
double | Pan position for tap2 . Value can range from -1 (fully left) to 1 (fully right).
|