Struct AudioEffectDelay
Adds a delay audio effect to an audio bus. Plays input signal back after a period of time. Two tap delay and feedback options.
struct AudioEffectDelay
;
Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.
Properties
| Name | Type | Description |
|---|---|---|
dry[get, set]
|
double | Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. |
feedbackActive[get, set]
|
bool | If true, feedback is enabled.
|
feedbackDelayMs[get, set]
|
double | Feedback delay time in milliseconds. |
feedbackLevelDb[get, set]
|
double | Sound level for tap1.
|
feedbackLowpass[get, set]
|
double | Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. |
tap1Active[get, set]
|
bool | If true, tap1 will be enabled.
|
tap1DelayMs[get, set]
|
double | tap1 delay time in milliseconds.
|
tap1LevelDb[get, set]
|
double | Sound level for tap1.
|
tap1Pan[get, set]
|
double | Pan position for tap1. Value can range from -1 (fully left) to 1 (fully right).
|
tap2Active[get, set]
|
bool | If true, tap2 will be enabled.
|
tap2DelayMs[get, set]
|
double | Tap2 delay time in milliseconds. |
tap2LevelDb[get, set]
|
double | Sound level for tap2.
|
tap2Pan[get, set]
|
double | Pan position for tap2. Value can range from -1 (fully left) to 1 (fully right).
|