Struct AudioEffectDelay

Adds a delay audio effect to an audio bus. Plays input signal back after a period of time. Two tap delay and feedback options.

struct AudioEffectDelay ;

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

Properties

NameTypeDescription
dry[get, set] doubleOutput percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.
feedbackActive[get, set] boolIf true, feedback is enabled.
feedbackDelayMs[get, set] doubleFeedback delay time in milliseconds.
feedbackLevelDb[get, set] doubleSound level for tap1.
feedbackLowpass[get, set] doubleLow-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal.
tap1Active[get, set] boolIf true, tap1 will be enabled.
tap1DelayMs[get, set] doubletap1 delay time in milliseconds.
tap1LevelDb[get, set] doubleSound level for tap1.
tap1Pan[get, set] doublePan position for tap1. Value can range from -1 (fully left) to 1 (fully right).
tap2Active[get, set] boolIf true, tap2 will be enabled.
tap2DelayMs[get, set] doubleTap2 delay time in milliseconds.
tap2LevelDb[get, set] doubleSound level for tap2.
tap2Pan[get, set] doublePan position for tap2. Value can range from -1 (fully left) to 1 (fully right).

Methods

NameDescription
getDry
getFeedbackDelayMs
getFeedbackLevelDb
getFeedbackLowpass
getTap1DelayMs
getTap1LevelDb
getTap1Pan
getTap2DelayMs
getTap2LevelDb
getTap2Pan
isFeedbackActive
isTap1Active
isTap2Active
setDry
setFeedbackActive
setFeedbackDelayMs
setFeedbackLevelDb
setFeedbackLowpass
setTap1Active
setTap1DelayMs
setTap1LevelDb
setTap1Pan
setTap2Active
setTap2DelayMs
setTap2LevelDb
setTap2Pan