Function AnimationNodeStateMachine.getNode
Returns the animation node with the given name.
godot .d .reference .Ref!(godot.animationnode.AnimationNode) getNode
(
const(String) name
) nothrow @nogc const;
Returns the animation node with the given name.
godot .d .reference .Ref!(godot.animationnode.AnimationNode) getNode
(
const(String) name
) nothrow @nogc const;