Struct AnimationNodeBlend3
Blends two of three animations linearly inside of an AnimationNodeBlendTree.
struct AnimationNodeBlend3
;
A resource to add to an AnimationNodeBlendTree. Blends two animations together linearly out of three based on a value in the class="pln">D -1.0, 1.0 range.
This node has three inputs:
- The base animation
- A -blend animation to blend with when the blend amount is in the class="pln">D -1.0, 0.0 range.
- A +blend animation to blend with when the blend amount is in the class="pln">D 0.0, 1.0 range
Properties
| Name | Type | Description |
|---|---|---|
sync[get, set]
|
bool | If true, sets the optimization to false when calling AnimationNode, forcing the blended animations to update every frame.
|
Methods
| Name | Description |
|---|---|
isUsingSync
|
|
setUseSync
|